home *** CD-ROM | disk | FTP | other *** search
Text File | 1996-01-23 | 5.1 KB | 167 lines | [TEXT/ttxt] |
- Klik & Play Quick Tour - Make a Game in minutes!
-
- The following guide walks you through the simple steps of making a game
- with Klik & Play. The first step will show you how to install Klik & Play
- onto your hard disk, we will then show you how to select the graphic
- objects that make up your game, and how to place them down onto the
- screen ready to star in your game. Then we'll step through the game and
- set-up all the interactions that occur. Your efforts will be rewarded
- with a fully playable game which can be saved to disk and played time and
- time again.
-
- Launching Klik & Play
-
- After Klik & Play has installed, double Klik on the "Klik & Play"
- icon that appears inside its own window.
-
- When it's loaded, you'll be presented with the main Klik & Play
- title page, from here Klik on "Create a Game"
-
- You'll be presented with the Storyboard Editor. Double click on
- the first frame and select the menu option "Goto Level Editor":
-
- You will now be taken to the main game creating screen. Down the
- left hand side are the libraries of objects you will use to create your
- game:
-
-
- Taking up most of the screen is the playing field where you will
- design your game and bring it to life.
-
- Now we have to open a library. Let's pick the one called TOYLAND.
- There are many libraries so you'll need to Klik on the slider bar to
- scroll down the list of libraries. The cat icon represents TOYLAND so
- Klik on it:
-
-
-
- Across the top of the screen you will now see a collection of
- different objects and backgrounds you can use in this game:
-
-
-
- Let's Klik on the background called "Dude's room" with the mouse:
-
-
-
- ... and drag it onto the playfield:
-
-
-
- By letting go of the left mouse button you will 'drop' the
- picture onto the playfield. To position the picture more accurately than
- we've done above, just drag the picture into the top left hand corner.
-
- We are now going to create our own version of the classic
- Breakout game. In the original game you had a bat, a ball and a wall of
- bricks you had to destroy. We're going to make ours much more interesting.
-
- For the bat we are going to use a boy on a skateboard. Select him
- with your mouse:
-
-
-
- ... and drag him to the bottom of the screen and position him on
- the plank like so:
-
-
-
- Now we need a ball. Select it with your mouse
-
-
-
-
-
-
- ... and position it just above the boy's head
-
-
-
- Finally, let's take our bricks - but instead of bricks we'll use
- some toy soldier and spinning tops. We need to place down quite a few
- objects of the same type, so here's a tip - to keep placing down more
- than one copy of an object Klik with the right mouse button.
-
- Now position the soldiers and spinning tops like this:
-
-
-
- You can of course, take any of the other objects you see at the
- top of the screen. But these will be enough for the time being.
-
- You have now created the scenery, and put your actors on the
- stage. Now let's see some action!
-
- Klik on the "GOTO" icon and from the menu which pops-up, select
- the "Step Through Editor" icon:
-
-
-
-
- This will start your game, and then almost instantly the game
- will be stopped. This is because the ball has collided with the skate
- boarder, so now Klik & Play wants you to decide what should happen at
- this point in the game. After pointing out the situation that has
- occurred, Klik & Play will bring you to this dialogue box:
-
-
-
-
- From here we can tell Klik & Play what Actions we want the game
- to perform whenever the Ball hits the Skateboarder. So let's make the
- ball bounce and have an Ouch sound played.
-
- Klik on the picture of the ball:
-
-
-
- Up will pop another dialogue. From here you can select the
- actions we can do to the ball:
-
-
-
- Select the Bounce "Big Ball" button. This action will now be
- listed in the Step Through Editor dialogue:
-
-
-
- Now, to make an "Ouch" sound we have to Klik on the sound icon:
-
-
-
- Up will pop a sound selector. Double Klik on the TOYLAND
- directory to access the sounds we've provided for this game:
-
-
-
- Now Klik on the "OUCH.WAV" sound file, select OK, now this sound
- will be added to the bounce action:
-
-
-
- So now we've told Klik & Play exactly what we want it to do when
- the ball hits the Skateboarder. Let's resume the game by Kliking on the
- "Continue game" icon:
-
-
-
- The ball will bounce off the Skateboarder's head and collide with
- a soldier above. So straight away we have another hold-up. For this
- situation we need to set-up actions to:
-
- 1. Destroy the Soldier
- 2. Bounce the ball
- 3. Make a bounce sound.
-
- To set these actions, Klik on the Soldier, Ball and sound icons
- to access each one's actions' list. When they have been selected, Klik
- again on the "Continue game" button.
-
- The game will continue until the ball hits the spinning top or
- the edges of the screen. When these collisions happen set-up more actions
- for each event. When all events have been catered for, your game will
- play continuously.
-
- So that's really all there is to creating a simple game, and all
- in just a few minutes!
-